Trials and Tribulations with SharpGL 2.0
SharpGL has not been updated for a while, the original CoreProject article is at: http://www.codeproject.com/KB/openGL/sharpgl.aspx
Recently I have begun work on SharpGL 2.0, with plans to address some of the issues people have had with SharpGL 1.83. In preparation there is a public accessible repository on CodePlex: http://sharpgl.codeplex.com/ check it soon, it will shortly be online.
Trying to squeeze acceptible performance from SharpGL has so far been an interesting task, I have found out many interesting things on the way, I'll be posting small snippets as I work on SharpGL 2.
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